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%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/10.24.12.15
%2 sid.inpe.br/banon/2002/10.24.12.15.22
%@doi 10.1109/SIBGRA.2002.1167133
%T Combining approximate geometry with view-dependent texture mapping - A hybrid approach to 3D video teleconferencing
%D 2002
%A Kurashima, Celso S.,
%A Yang, Ruigang,
%A Lastra, Anselmo,
%E Gonçalves, Luiz Marcos Garcia,
%E Musse, Soraia Raupp,
%E Comba, João Luiz Dihl,
%E Giraldi, Gilson,
%E Dreux, Marcelo,
%B Brazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)
%C Fortaleza, CE, Brazil
%8 10-10 Oct. 2002
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%1 SBC - Brazilian Computer Society
%X We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.
%@language en
%3 98.pdf
%O The conference was held in Fortaleza, CE, Brazil, from October 7 to 10.


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